DFO ONLINE MULTIPLAYER — PRIVACY POLICY
Last Updated:
This Privacy Policy explains how DFO Online ("DFO Online," "we," "us," or "the Service") collects, uses, stores, and protects information when you use the DFO Online website, multiplayer servers, software, and related community services.
DFO Online is an independent, unofficial community project and is not affiliated with, sponsored by, endorsed by, or approved by Bethesda Softworks, ZeniMax Media, Microsoft, or their affiliates.
1. INFORMATION WE MAY COLLECT
When you use DFO Online, we may collect information necessary to operate, secure, and improve the Service.
This may include:
- Account or player username
- Character names and character information
- Account identifiers
- Multiplayer gameplay and progression data
- Inventory and server-state information
- Chat messages and related moderation records
- Server activity and connection logs
- IP address
- Browser and device information
- Login and authentication information
- Error, crash, and diagnostic information
- Moderation actions, reports, warnings, or bans
- Support requests and communications with project staff
- Donation or supporter status where applicable
We do not intentionally collect information that is unnecessary for operation of the Service.
2. GAME FILES
DFO Online may require users to provide access to legitimately obtained game data from supported games, including The Elder Scrolls II: Daggerfall and The Elder Scrolls III: Morrowind.
Where the software processes required game files locally on the user's device, those files are not uploaded to DFO Online servers unless the user is clearly informed otherwise.
DFO Online does not use local game-file access for the purpose of collecting unrelated personal files or information from a user's computer.
3. HOW INFORMATION IS USED
Information collected through DFO Online may be used to:
- Provide multiplayer functionality
- Maintain player accounts and characters
- Save multiplayer progression
- Operate persistent-world features
- Authenticate users
- Provide chat and community features
- Detect cheating, exploits, abuse, or unauthorized access
- Investigate rule violations
- Enforce server rules
- Maintain server security and stability
- Diagnose technical problems
- Improve DFO Online
- Respond to support requests
- Maintain supporter recognition where applicable
- Meet legal obligations
We do not sell users' personal information.
4. CHAT AND MULTIPLAYER COMMUNICATIONS
Messages sent through public or multiplayer chat should not be considered private communications.
Other players may be able to see messages sent through public channels.
DFO Online administrators or moderators may access chat records where reasonably necessary for moderation, security, abuse prevention, troubleshooting, or enforcement of server rules.
Users should not share passwords, financial information, addresses, or other sensitive personal information through multiplayer chat.
5. DONATIONS AND PAYMENTS
DFO Online may accept voluntary financial support for hosting, development, infrastructure, maintenance, and other project expenses.
Payments may be processed through third-party payment providers.
DFO Online should not directly receive or store full payment-card numbers when payments are processed entirely by an external payment provider.
The applicable payment provider may independently collect information according to its own privacy policy.
DFO Online may receive limited information associated with a transaction, such as:
- Supporter name or username
- Transaction identifier
- Donation amount
- Date of transaction
- Supporter status
- Email address, where provided by the payment service
This information may be retained where reasonably necessary for accounting, fraud prevention, supporter recognition, dispute handling, or legal compliance.
6. SUPPORTER TITLES AND RECOGNITION
Users who financially support the project may choose or be eligible to receive community recognition, such as a supporter or contributor title.
If recognition is displayed publicly, other users may be able to determine that the account has supported the project.
DFO Online should not publicly display the amount a user contributed unless the user has agreed to that disclosure.
7. IP ADDRESSES AND SERVER LOGS
Like most online multiplayer services, DFO Online may process IP addresses and connection information when users connect to its servers.
This information may be used for:
- Establishing multiplayer connections
- Server security
- Abuse prevention
- Detecting unauthorized activity
- Rate limiting
- Investigating attacks or exploits
- Enforcing bans
- Diagnosing connection problems
Server logs should be retained only for as long as reasonably necessary for these purposes or as required by law.
8. COOKIES AND LOCAL STORAGE
The DFO Online website or web-based client may use cookies, browser storage, or similar technologies where necessary to provide features such as authentication, preferences, sessions, security, and game functionality.
Where legally required, users will be provided appropriate information or choices regarding non-essential cookies or similar tracking technologies.
9. THIRD-PARTY SERVICES
DFO Online may rely on third-party services for functions such as:
- Hosting
- Authentication
- Donations or payment processing
- Community communication
- Analytics
- Error reporting
- Content delivery
Those services may process information according to their own privacy policies.
DFO Online does not control the independent privacy practices of third-party services.
10. DATA SHARING
DFO Online does not sell personal information.
Information may be shared where reasonably necessary with service providers that assist in operating the Service.
Information may also be disclosed when reasonably necessary to:
- Comply with applicable law or valid legal process
- Protect users or the Service
- Investigate fraud, abuse, security incidents, or attacks
- Enforce applicable Terms of Service
- Protect legal rights
- Respond to legitimate intellectual-property complaints
We do not provide Bethesda, ZeniMax, Microsoft, or other third parties with user information merely because a user plays DFO Online.
This does not prevent disclosure where legally required.
11. DATA SECURITY
DFO Online will use reasonable technical and organizational measures appropriate to the nature of the Service to protect information against unauthorized access, disclosure, alteration, or destruction.
However, no internet service or storage system can guarantee absolute security.
Users are responsible for protecting their account credentials and should not reuse passwords from other services.
12. DATA RETENTION
Personal information should be retained only for as long as reasonably necessary for the purposes described in this Privacy Policy or as required by applicable law.
Different types of information may have different retention periods.
Certain information may need to be retained after an account is closed for security, fraud prevention, dispute resolution, accounting, legal compliance, or enforcement purposes.
13. USER REQUESTS
Depending on where a user lives, applicable privacy law may provide rights concerning personal information, potentially including rights to request access, correction, deletion, or other actions.
Requests may be submitted to:
DFO Online may need to verify the identity of the requester before fulfilling a request.
Some information may be retained where permitted or required by law.
14. CHILDREN
DFO Online is not intended to knowingly collect personal information from children in violation of applicable law.
Users who do not meet the minimum age required to consent to the processing of their information in their jurisdiction should use the Service only where legally permitted and with any required parental or guardian authorization.
If DFO Online learns that personal information from a child has been collected contrary to applicable law, reasonable steps will be taken to address the situation.
15. INTERNATIONAL USERS
DFO Online may be accessible from multiple countries.
Information may therefore be processed or stored in a country different from the user's country of residence.
Where applicable law requires specific protections for international transfers of personal information, DFO Online will take reasonable steps to comply with those requirements.
16. CHANGES TO THIS PRIVACY POLICY
This Privacy Policy may be updated as DFO Online changes its services, infrastructure, or data practices or as legal requirements change.
The "Last Updated" date at the beginning of this Policy will identify the most recent revision.
Material changes may also be communicated through the website, multiplayer service, or community channels where appropriate.
17. CONTACT
Questions, privacy requests, or concerns regarding this Privacy Policy may be directed to:
DFO Online
Website: daggerfalljs.dev
Privacy Contact: discord.gg/jM2JdwSM8w
18. INTELLECTUAL PROPERTY NOTICE
DFO Online is an independent and unofficial community project.
The Elder Scrolls, Daggerfall, Morrowind, Bethesda, ZeniMax, and associated trademarks, game content, and intellectual property belong to their respective rights holders.
References to these games are not intended to imply sponsorship, endorsement, authorization, or affiliation.